
Senior Level Designer

During my time at Deep Silver Dambuster Studios (ex Crytek UK), I predominantly worked on Homefront: The Revolution up to its release. I also worked on two of the DLCs (leading one of them) and other prototype projects.
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During this time all me work was in CryEngine and Unreal Engine 4.
PROJECTS
RESPONSIBILITIES
Released
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Homefront: The Revolution (Senior Designer)
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Homefront: The Revolution DLC-1 - The Voice of Freedom (Senior Designer)
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Homefront: The Revolution DLC-3 - Beyond the Walls (Senior Designer / DLC Lead)
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Unreleased
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Dead Island 2 (Early concept exploration and prototyping)
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Ownership of assigned open world zones.
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The design and scripting of story missions and strike points in the open world.
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Blocking out world layout, mission spaces, strongholds and strike points.
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AI behaviours (scripted, activity and patrol setup).
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Designing FPS mechanics and open world systems.
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Supporting junior members of the team.
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Designed and setup the Gamescom 2015 open world demo for Homefront: The Revolution.