

Lead Level Designer / Level Director / Game Designer
During my six years at Tt, I had the pleasure of working on numerous LEGO franchises across multiple platforms and more than two dozen levels.
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The showreel below shows various footage from levels on LEGO City Undercover and The LEGO Movie that I designed and set up.
RELEASED PROJECTS
RESPONSIBILITIES
2014
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LEGO Batman III: Beyond Gotham (Level Director)
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The LEGO Movie Videogame (Lead Level Designer)
2013
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LEGO City Undercover (Lead Level Designer)
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2011
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LEGO Harry Potter: Years 5-7 (Design Assistance)
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LEGO Pirates of the Caribbean (Game Designer)
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LEGO Star Wars III: The Clone Wars (Game Designer)
2010
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LEGO Harry Potter: Years 1-4 (Game Designer)
2009
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LEGO Rock Band (Camera Support & QA)
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LEGO Indiana Jones 2 (QA)
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Aragorn's Quest (QA)
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Uncredited
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LEGO Jurassic Park (Worked on initial designs/documentation prior to leaving)
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Driving creative quality and consistency of levels across projects.
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Overseeing level development.
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Breaking down source material into suitable and exciting levels.
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Supporting Level Design team and providing regular reviews/feedback.
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Design and implementation of mission flow, puzzles and gameplay for chosen levels.
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Creation of level layouts from idea to paper to blockout, inspired by source material.
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Scripting AI behaviour.
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Designing both level bespoke and gamewide mechanics.