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Lead Level Designer / Level Director / Game Designer

During my six years at Tt, I had the pleasure of working on numerous LEGO franchises across multiple platforms and more than two dozen levels.

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The showreel below shows various footage from levels on LEGO City Undercover and The LEGO Movie that I designed and set up.

RELEASED PROJECTS

RESPONSIBILITIES

 2014

  • LEGO Batman III: Beyond Gotham (Level Director)

  • The LEGO Movie Videogame (Lead Level Designer)
     

2013

  • LEGO City Undercover (Lead Level Designer)

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2011

  • LEGO Harry Potter: Years 5-7 (Design Assistance)

  • LEGO Pirates of the Caribbean (Game Designer)

  • LEGO Star Wars III: The Clone Wars (Game Designer)
     

2010

  • LEGO Harry Potter: Years 1-4 (Game Designer)
     

2009

  • LEGO Rock Band (Camera Support & QA)

  • LEGO Indiana Jones 2 (QA)

  • Aragorn's Quest (QA)

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Uncredited

  • LEGO Jurassic Park (Worked on initial designs/documentation prior to leaving)

  • Driving creative quality and consistency of levels across projects.
     

  • Overseeing level development.
     

  • Breaking down source material into suitable and exciting levels.
     

  • Supporting Level Design team and providing regular reviews/feedback.
     

  • Design and implementation of mission flow, puzzles and gameplay for chosen levels.
     

  • Creation of level layouts from idea to paper to blockout, inspired by source material.
     

  • Scripting AI behaviour.
     

  • Designing both level bespoke and gamewide mechanics.

PLEASE NOTE: Due to NDAs, the content I can show from 'in-development' on these projects online is limited. However, I am always happy to discuss my pipelines and processes).

MISSION EXAMPLES

Below what you will find is a few level playthroughs from just a couple of the levels I designed and worked on during my time at Tt.

MISSION EXAMPLE #1 - Flatbush Rooftops (The LEGO Movie: The Videogame)

MISSION EXAMPLE #2 - Space Dive (LEGO City Undercover)

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